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Vendor Workaround
Game-side only: on the plugin's peer_connected signal for peer ID 1, compare Steam.get_steam_id_for_peer_id(1) with the expected server Steam ID (the lobby owner, or the ID passed to create_client) and close the multiplayer peer on a mismatch. The guard ships in the reproduction kit. No plugin setting rejects a false claim.
Tracking
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Thu, 05 Nov 2026 06:30:00 +0000
| Type | Values Removed | Values Added |
|---|---|---|
| Description | GodotSteam 4.17 through 4.23.2 trusts the peer value of 1 to mean that a player is the server. A grant_gold(1000000) call can be forged. | |
| Weaknesses | CWE-290 | |
| References |
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| Metrics |
cvssV3_1
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Subscriptions
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Status: PUBLISHED
Assigner: mitre
Published:
Updated: 2026-11-05T06:17:04.908Z
Reserved: 2026-11-05T06:17:04.506Z
Link: CVE-2026-123017
No data.
Status : Received
Published: 2026-11-05T07:17:24.450
Modified: 2026-11-05T07:17:24.450
Link: CVE-2026-123017
No data.
OpenCVE Enrichment
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