| CVE |
Vendors |
Products |
Updated |
CVSS v3.1 |
| WebKit, as used in Apple iTunes before 10.2 on Windows, allows man-in-the-middle attackers to execute arbitrary code or cause a denial of service (memory corruption and application crash) via vectors related to iTunes Store browsing, a different vulnerability than other CVEs listed in APPLE-SA-2011-03-02-1. |
| The OpenGL implementation in Apple Mac OS X before 10.7.3 does not properly perform OpenGL Shading Language (aka GLSL) compilation, which allows remote attackers to execute arbitrary code or cause a denial of service (memory corruption and application crash) via a crafted program. |
| WebKit, as used in Apple iTunes before 10.2 on Windows, allows man-in-the-middle attackers to execute arbitrary code or cause a denial of service (memory corruption and application crash) via vectors related to iTunes Store browsing, a different vulnerability than other CVEs listed in APPLE-SA-2011-03-02-1. |
| The Settings component in Apple iOS before 5 stores a cleartext parental-restrictions passcode in an unspecified file, which might allow physically proximate attackers to obtain sensitive information by reading this file. |
| The Data Security component in Apple iOS before 5 and Apple TV before 4.4 does not properly restrict use of the MD5 hash algorithm within X.509 certificates, which makes it easier for man-in-the-middle attackers to spoof servers or obtain sensitive information via a crafted certificate. |
| WebKit, as used in Apple iTunes before 10.2 on Windows, allows man-in-the-middle attackers to execute arbitrary code or cause a denial of service (memory corruption and application crash) via vectors related to iTunes Store browsing, a different vulnerability than other CVEs listed in APPLE-SA-2011-03-02-1. |
| WebKit, as used in Apple iTunes before 10.2 on Windows, allows man-in-the-middle attackers to execute arbitrary code or cause a denial of service (memory corruption and application crash) via vectors related to iTunes Store browsing, a different vulnerability than other CVEs listed in APPLE-SA-2011-03-02-1. |
| WebKit, as used in Apple iTunes before 10.2 on Windows, allows man-in-the-middle attackers to execute arbitrary code or cause a denial of service (memory corruption and application crash) via vectors related to iTunes Store browsing, a different vulnerability than other CVEs listed in APPLE-SA-2011-03-02-1. |
| WebKit, as used in Apple iTunes before 10.2 on Windows, allows man-in-the-middle attackers to execute arbitrary code or cause a denial of service (memory corruption and application crash) via vectors related to iTunes Store browsing, a different vulnerability than other CVEs listed in APPLE-SA-2011-03-02-1. |
| WebKit, as used in Apple iTunes before 10.2 on Windows, allows man-in-the-middle attackers to execute arbitrary code or cause a denial of service (memory corruption and application crash) via vectors related to iTunes Store browsing, a different vulnerability than other CVEs listed in APPLE-SA-2011-03-02-1. |
| The glob implementation in libc in FreeBSD 7.3 and 8.1, NetBSD 5.0.2, and OpenBSD 4.7, and Libsystem in Apple Mac OS X before 10.6.8, allows remote authenticated users to cause a denial of service (CPU and memory consumption) via crafted glob expressions that do not match any pathnames, as demonstrated by glob expressions in STAT commands to an FTP daemon, a different vulnerability than CVE-2010-2632. |
| Array index error in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer Enterprise 2.1.2, Mac RealPlayer 11.0 through 11.1, Linux RealPlayer 11.0.2.1744, and possibly HelixPlayer 1.0.6 and other versions, allows remote attackers to execute arbitrary code via a malformed Media Properties Header (aka MDPR) in a RealMedia file. |
| Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.4, RealPlayer Enterprise 2.1.2, Mac RealPlayer 11.0 through 12.0.0.1444, Linux RealPlayer 11.0.2.1744, and possibly HelixPlayer 1.0.6 and other versions, allows remote attackers to have an unspecified impact via a crafted RA5 file. |
| Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.4, RealPlayer Enterprise 2.1.2, and Mac RealPlayer 11.0 through 12.0.0.1444 allows remote attackers to have an unspecified impact via a crafted AAC file. |
| Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.4, RealPlayer Enterprise 2.1.2, Mac RealPlayer 11.0 through 11.1, Linux RealPlayer 11.0.2.1744, and possibly HelixPlayer 1.0.6 and other versions, allows remote attackers to have an unspecified impact via a crafted SIPR file. |
| Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, Mac RealPlayer 11.0 through 12.0.0.1444, and Linux RealPlayer 11.0.2.1744 allows remote attackers to execute arbitrary code by specifying many subbands in cook audio codec information in a Real Audio file. |
| Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.1, Mac RealPlayer 11.0 through 11.1, and Linux RealPlayer 11.0.2.1744 allows remote attackers to execute arbitrary code via a large Screen Width value in the Screen Descriptor header of a GIF87a file in an RTSP stream. |
| Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, Mac RealPlayer 11.0 through 11.1, Linux RealPlayer 11.0.2.1744, and possibly HelixPlayer 1.0.6 and other versions, allows remote attackers to execute arbitrary code via malformed multi-rate data in an audio stream. |
| Format string vulnerability in PackageKit in Apple Mac OS X 10.6.x before 10.6.6 allows man-in-the-middle attackers to execute arbitrary code or cause a denial of service (application crash) via vectors related to interaction between Software Update and distribution scripts. |
| Race condition in Apple iOS 4.0 through 4.1 for iPhone 3G and later allows physically proximate attackers to bypass the passcode lock by making a call from the Emergency Call screen, then quickly pressing the Sleep/Wake button. |